Roman is the name of a character I'm designing for use in the Unity GDK. Really, all I want to do is have an asset built that I can bring into a 2D platformer engine. That's all I want to learn - importing and animating stuff. But if it works out, I have no problems expanding that into making some levels. Maybe make something playable on my website via Unity's in-browser technology...? He's designed as an homage to many, many Japanese game characters. The kind I loved as a kid.